Do you try another character or just vary your tactics? Do you hope for better drops in the form of the randomised power-ups that litter each dungeon? That last one can really make or break a run, too. Okay, so the environments and creature designs are a little dull, but it still keeps you engaged with that age-old “one more go” factor, as you refuse to let that boss beat you again. Once you do, you’ll find a fun and rewarding action RPG waiting for you. It’s just a shame that many will lose interest within those opening hours, because it really can be a bit of a slog trying to fight past that harsh learning curve. This was fine with me, because the combat is genuinely quite fun and varied, once you begin levelling your characters and the family. This is because Children of Morta seems to subtly favour using different characters, so despite my fondness for Linda’s archery skills, I had to experiment from time to time. Yet Kevin was not overpowered, as I discovered when visiting the next area. This led to me destroying the first boss, which thus far had thwarted my every attempt. Kevin’s dual daggers are devastating, his attacks increasing in speed and ferocity the more he fights. After three hours or so, going through the same few areas, the game seemed to take pity on me and introduce a third character: Kevin. She was actually my character of choice for most of my time in the game, holding the right stick to fire shots in all directions while attempting to avoid the clutches of the incoming creatures. Meanwhile, daughter Linda is a crack shot with a bow and deals damage from afar. John is the typical brute character, dealing damage through large slashes of his sword and using his strength to get in the faces of his enemies. You will choose from the first two available characters, John, the father of the family, and Linda, his daughter and firstborn. The dungeons are where you will spend most of your time in Children of Morta however, and as I said earlier, the first few hours will probably be a struggle. This constant storytelling helps to break up the repetition inherent in delving into the depths over and over, as well as creating a bond between the player and the family. This all plays over a short scene, be it the Bergsons debating at the family table, or introducing the next playable character. This is one of the game’s best features, as the deep, soothing tones of the narrator tells us the story of each family member, or of the world’s history, or how the corruption seeks to take over even the Bergsons’ land. All the while, much like Heroes of Hammerwatch, gathering gold that will help you to improve the family’s chances of success in the next run.īetween runs, whether you’re successful or not, the story will move forward in some way. This is because you will find yourself dying and replaying the opening dungeon many times, learning how each of the first two characters play and how the game’s mechanics work. It’s also the reason why Children of Morta can be a fairly repetitive experience, especially in the opening hours of the game. The corruption is always changing the landscape, which means that no two dungeon delves will ever be the same. This will change the layout of a dungeon, however. You can spend gathered gold (known as Morv) to improve your weapons and armour at the family blacksmith, before heading back into danger. The Bergson family members don’t die however, instead being snatched from the jaws of death by a magical force, returning them to their family home at the base of the mountain. Children of Morta is somewhere between Diablo and Hammerwatch, as you run around each area, battling and dodging your way through the various monsters and critters that block your way. This is largely done through delving into dungeons and cutting a swathe through the evil that infests the mountain’s regions. The Bergsons must discover the source of the corruption and bring peace back to their mountain. Animals are dying, replaced by monstrous creatures, and an inky darkness is covering the forests and neighbouring areas. ![]() The family’s old seer cannot speak to the god of the mountain and a sickness has begun to corrupt the surrounding lands. The Bergson family has guarded Mount Morta for generations, but something is wrong.
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